Project Role : Software Development Lead
Project Role Description : Develop and configure software systems either end-to-end or for a specific stage of product lifecycle. Apply knowledge of technologies, applications, methodologies, processes and tools to support a client, project or entity.
Must have skills : Automotive ECU Software
Minimum 12 year(s) of experience is required
Educational Qualification : 15 years full time education
Summary :
We are seeking an experienced Display Infrastructure Lead to drive the design, development, and optimization of display and graphics subsystems for next-generation automotive infotainment, instrument clusters, and digital cockpit platforms. The candidate will be responsible for end-to-end display pipeline architecture, performance, and integration, ensuring seamless rendering of complex UIs and multiple concurrent applications on embedded platforms.
Roles & Responsibilities :
Key Responsibilities :
- Lead the design and development of display infrastructure, including multi-display management, rendering pipelines, and composition frameworks.
- Define and implement display architecture covering graphics drivers, middleware, and hardware acceleration.
- Collaborate with SoC vendors, middleware, Android / AAOS, and HMI / UI teams to enable optimized performance and seamless integration.
- Ensure synchronization, latency management, and high frame-rate rendering across multiple displays (HUD, cluster, infotainment, rear-seat displays).
- Define and drive display virtualization, hypervisor integration, and GPU / CPU resource sharing strategies.
- Perform performance profiling, debugging, and tuning of rendering paths, memory bandwidth, and composition.
- Contribute to standards compliance (OpenGL ES, Vulkan, Wayland, DRM / KMS, Android SurfaceFlinger / Composer).
- Lead proof-of-concept developments, benchmarking, and bring-up of display pipelines on new SoCs and boards.
- Collaborate closely with validation teams to define test strategies for graphics performance, stability, and reliability.
- Mentor engineers on display technologies, GPU pipelines, and best practices.
Professional & Technical Skills :
Technical Experience :
Strong expertise in graphics / display infrastructure in embedded / automotive systems.Hands-on experience with DRM / KMS, Wayland, SurfaceFlinger, HW Composer, GPU / SoC display subsystems.Strong programming skills in C / C++, OpenGL ES, Vulkan, and familiarity with Android / AAOS display stack.Experience with multi-display management, frame buffer management, video overlays, and composition.Deep understanding of SoC display controllers, GPU / CPU load balancing, memory bandwidth optimization.Proven track record in display bring-up, debugging (perf tools, systrace, GPU profilers).Experience with virtualization and hypervisors (QNX Hypervisor, AGL, Xen, KVM) for display sharing.Good knowledge of Linux graphics stack (Mesa, GBM, EGL).Strong leadership, problem-solving, and cross-functional collaboration skills.Good problem-solving and analytical skills.Excellent communication and interpersonal skills.Good to Have :
Exposure to HUD (Head-Up Display), AR / VR rendering, or next-gen automotive graphics.Familiarity with AUTOSAR Adaptive / ISO 26262 functional safety considerations for displays.Experience in AI / ML based rendering optimization or intelligent display resource allocation.Worked with Tier-1 / OEM infotainment or cockpit programsAdditional Information :
Bachelor of Engineering in Computers, Electronics, or any related stream