Position :
Growth Manager – Casual / Social Games
Location : On-site – Surat
Experience :
5+ Years in Growth, Product Marketing, or Gaming Ecosystem
Employment Type : Full-time
About THRYL
THRYL, powered by
Glazer Labs , is India’s first
gaming super-app , bringing together esports, casual / social games, live streaming, and tokenized rewards. With
400K+ users, 74K DAU, and 20,000+ hyper-casual games , THRYL is on track to reach
1M+ installs by December 2025 .
Casual / Social Games are a
core growth pillar . We are seeking a
Growth Manager
who will lead strategies to
scale MAU to 500K+ in the next 12–14 months
while unlocking
sustainable monetization
from player engagement.
Role Overview
The Growth Manager will own
acquisition, retention, engagement, and monetization strategies
for THRYL’s casual / social game vertical. This role requires a balance of
data-driven growth hacking, creative campaign execution, and deep understanding of gaming ecosystems.
Key Responsibilities
1. Growth & Acquisition
Build and execute growth campaigns across
organic, influencer, referral, and paid channels .
Scale
campus ambassador & creator-led programs
to boost installs.
Drive cross-promotion between THRYL’s esports and social gaming ecosystem.
2. Engagement & Retention
Design
daily streaks, leaderboards, quests, and season passes
to drive stickiness.
Integrate
social loops (friends, communities, creator ladders)
to improve network effects.
Monitor cohorts to improve
Day 1 / Day 7 / Day 30 retention rates .
3. Monetization
Scale
offerwall completions, in-game ads, and micro-subscriptions .
Optimize
reward catalog pricing
and align rewards with monetizable actions.
Work with ad networks to increase
eCPM and fill rates .
4. Analytics & Reporting
Track key KPIs :
DAU, MAU, ARPU, ARPPU, LTV, Churn .
Build growth dashboards with product / data teams for
real-time decision making .
Conduct
A / B tests
for onboarding, gameplay incentives, and reward flows.
5. Leadership & Collaboration
Own and deliver the
12–14 month roadmap to 500K MAU .
Collaborate with product, design, and tech teams to prioritize growth features.
Mentor growth associates, set weekly OKRs, and report progress to leadership.
Requirements
Bachelor’s or Master’s degree in Business, Marketing, or related field.
5+ years of proven growth experience
in consumer apps, gaming, or digital ecosystems.
Track record of scaling
MAU and revenue
in high-growth environments.
Strong knowledge of
growth frameworks, retention strategies, and A / B testing .
Analytical mindset with experience in
PostHog, Mixpanel, Firebase, or similar tools .
Deep understanding of
gaming monetization (ads, offerwalls, subscriptions) .
Strong leadership, communication, and stakeholder management skills.
Preferred Qualifications
Experience in
casual / social gaming apps
or consumer engagement platforms.
Familiarity with
Web3 / token-based rewards .
Strong network with
publishers, creators, and community managers .
Experience running
creator / influencer-led growth campaigns .
What We Offer
Opportunity to
scale a gaming ecosystem
to 500K+ MAU.
Competitive compensation with
performance-linked bonuses .
Equity options
to share in THRYL’s growth.
Comprehensive health and wellness perks.
Professional growth opportunities :
certifications, conferences, leadership training .
Growth Strategy & Proposal to Senior Management
Objective : Scale
Casual / Social Games MAU from current base to 500K+ within 12–14 months
and generate revenue from player engagement.
Strategic Pillars
1. Acquisition
Campus Ambassadors :
Expand to 2,500+ students driving installs via challenges & referral rewards.
Creator-Led Growth :
Partner with 100+ micro-influencers for social game tournaments.
Performance Marketing :
Run small-scale pilots with strict
CAC vs LTV guardrails .
Cross-Promotion :
Convert esports users into casual game players through reward-linked campaigns.
2. Engagement & Retention
Launch
daily streak rewards
to improve D1 / D7 retention.
Roll out
monthly cross-game leaderboards
with prize pools.
Build
community ladders and friend-invite bonuses
for social loops.
Introduce
mini season passes
for casual players with low-cost subscription tiers.
3. Monetization
Optimize
offerwall completion funnel
with better task visibility.
Integrate
ads + rewarded video loops
across high-traffic casual games.
Expand
reward catalog
to include popular vouchers (gaming credits, OTT, lifestyle brands).
Experiment with
micro-subscription bundles (₹49–₹99 / month) .
4. Measurement & Reporting
Weekly growth dashboard tracking
MAU, DAU, ARPU, completion rates, retention curves .
Monthly reporting to senior management with
variance vs targets .
Continuous
A / B testing
on onboarding, reward placements, and notifications.
12–14 Month Roadmap
Q1 (0–3 months) :
Build referral loops, launch new leaderboard formats, optimize offerwall visibility.
Q2 (4–6 months) :
Scale campus ambassador program nationwide, onboard 50 creators, roll out daily streaks.
Q3 (7–9 months) :
Introduce season passes, expand ad integrations, optimize ARPU via catalog revamp.
Q4 (10–12 months) :
Double down on top-performing channels, optimize LTV : CAC ratio, scale to
500K MAU .
Proposal Summary to Senior Management :
With focused execution across acquisition, engagement, and monetization , THRYL can
scale casual / social games to 500K+ MAU within 12–14 months , while simultaneously generating revenue through
offerwalls, ads, and subscriptions . This vertical will create a
sticky, monetizable user base
that complements esports growth and strengthens THRYL’s position as India’s gaming super-app.
Growth Manager • India