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Game Artist 3D Intern

Game Artist 3D Intern

ConfidentialPune
4 days ago
Job description
  • Take an active, hands-on role in developing, maintaining, and refining game art.
  • Conceptualize mockups and draft presentations for game pitches.
  • Support the evolution and maintenance of art pipeline workflow.
  • Troubleshoot problems on the reintegration of outsourced assets into the 3D arts.
  • Model and texture high quality, high and low poly 3D content.
  • Develop high poly sculpts and textures for 3D arts.
  • Creating assets required for the game.
  • Using innovation to design Characters, environment, Props and objects for the game.
  • Creating Texture for Characters, environment, Props and objects for the game.
  • Thinking creatively to produce 3D graphics and formats to deliver the assets to the technical team.
  • Understanding of optimization and an ability to produce assets.
  • Being Highly creative and showing enthusiasm, imagination and spontaneity.
  • Responsible for smooth and timely handover to other internal teams.
  • Maintain Good communication to work effectively as an individual contributor and as an active team member.
  • Required Skills :

    • Hands-on Experience in Character Modeling.
    • Expert knowledge of 3DSMax and Photoshop.
    • Experience with both exterior & interior environment modelling.
    • Experience in creating walkthroughs.
    • Good understanding of Lighting.
    • Ability to create Photorealistic Textures.
    • Understanding of Material setup and in-built Shaders, texture Compression, VFX - Particle system.
    • Expert knowledge of ZBrush and Substance Painter.
    • Excellent knowledge of real-time modelling techniques (shaders, PBR, normal, displacement etc.)
    • Proven ability to think conceptually and broadly about projects and the brand as a whole, and to develop and evolve creative systems.
    • Knowledge of Unity is an added advantage.
    • Bachelor s degree or College Diploma in Arts, Graphic Arts, or a related field is required.
    • 0-2 years games industry experience with industry 3D packages, preferably 3DSMax & ZBrush
    • Strong verbal and written Communication Skills.
    • Skills Required

      3D Modeling, Texture Mapping, game engines

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