O.A.K Studio is looking for a seasoned Unreal Engine programmer with a solid C++ foundation to help build, optimize, and ship high‑quality game features. If you’ve shipped titles or maintain a strong playable portfolio—and you’re comfortable integrating with cloud backends (Azure / AWS)—we’d love to talk.
What you’ll do
Design, implement, and optimize gameplay and systems code in
C++
within
Unreal Engine (UE4 / UE5) .
Collaborate with designers, artists, and producers to deliver performant, maintainable features.
Integrate online / backend services (e.g., authentication, leaderboards, telemetry, cloud saves) using
Azure / AWS
and REST / WebSocket APIs.
Profile and optimize CPU / GPU performance, memory usage, and load times.
Write clean, documented code and contribute to code reviews and technical planning.
Must‑have
4+ years
professional experience with Unreal Engine (UE4 / UE5) and
modern C++ .
Strong understanding of Unreal subsystems (Actors / Components, Gameplay Framework, Replication, Blueprints / C++ interop).
Proven track record :
shipped at least one game
or
compelling portfolio
with playable builds.
Cloud / backend familiarity :
Azure
and / or
AWS
(e.g., Functions / Lambda, App Services / EC2, storage, identity).
Proficiency with source control (Git) and collaborative workflows.
Nice to have
Experience with multiplayer / online features (Unreal Online Subsystem, dedicated servers, session management).
Exposure to PlayFab, GameLift, or similar services.
CI / CD familiarity (Jenkins, GitHub Actions, etc.).
Cross‑platform deployment (PC / console / mobile).
Compensation & perks
₹8–10 LPA
based on experience and portfolio impact.
Fully remote with flexible work arrangements.
Opportunity to own systems end‑to‑end and influence technical direction.
Programmer • India