3D Designer — Modeling, Texturing, Rigging & Animation
Company : Revolution Games Private Limited
Website : www.revolutiongamesindia.com
Our Games : www.playrevolutiongames.com
Location : Chennai, Tamil Nadu (Hybrid / On-site preferred)
Experience : 1–5 years
Employment Type : Full-time
Contact Number : 8754467895
Contact Email : admin@revolution.games
About Revolution Games
Revolution Games Private Limited is an emerging interactive entertainment studio building high-quality games and virtual experiences for global audiences. Our team blends creativity, art, and technology to deliver immersive experiences across mobile, PC, and console platforms.
We are expanding our creative team and looking for a 3D Designer with strong skills in modelling, texturing, UV mapping, rigging, and animation to bring characters, props, and environments to life.
Responsibilities
- Create high-quality 3D assets including characters, props, and environments optimized for real-time engines (Unity / Unreal).
- Handle the complete 3D pipeline — from base modeling to texturing, UV unwrapping, rigging, and animation.
- Work closely with concept artists and game developers to ensure assets meet technical and artistic requirements.
- Create realistic and stylized PBR textures using tools like Substance Painter, Photoshop, or Quixel.
- Rig and skin characters for animation with clean deformation and efficient topology.
- Produce animation cycles (idle, walk, run, attack, etc.) with natural timing and weight.
- Collaborate with the design and programming teams to integrate assets seamlessly into the engine.
- Optimize assets for performance and quality balance across multiple platforms.
Skills & Qualifications
Strong portfolio demonstrating 3D modeling, texturing, rigging, and animation skills.Proficiency in tools like Blender, Maya, 3ds Max, ZBrush, Substance Painter, and Photoshop .Understanding of PBR workflows, topology, UV layout, and normal map baking .Experience exporting and setting up assets for Unity or Unreal Engine .Knowledge of character rigging and skinning for humanoid and creature setups.Familiarity with animation principles (timing, squash & stretch, anticipation, etc.).Ability to work independently and as part of a team under production deadlines.Passion for games, art, and storytelling.Nice-to-Have
Experience with facial rigging / blend shapes .Basic understanding of VFX or shaders .Familiarity with motion capture workflows.Prior work on game projects or indie titles .What We Offer
Opportunity to work on innovative game IPs and cutting-edge tools.Collaborative, creative work environment with a passionate team.Competitive salary & growth opportunities.Exposure to the full game development pipeline and publishing ecosystem.