Unity Developer — Multiplayer Strategy (War Games) Join a small, senior-leaning team building high-scale, session-based strategy experiences in Unity. This role owns core gameplay and real-time multiplayer systems that make large, tactical battles feel fast, fair, and endlessly replayable.
Role snapshot Scope : End-to-end feature ownership across client gameplay, networking, and live-ops integration.
Focus : Real-time multiplayer strategy (troops, formations, territory control, tech trees, fog of war).
Impact : Design and implement systems that scale to thousands of concurrent players across regions and devices.
What this role drives Multiplayer foundations : Solid, resilient netcode with sensible client authority and server validation. Smooth, low-latency feel through prediction, reconciliation, and interest management.
Strategy systems : Data-driven unit abilities, counters, and economies that support deep meta and fair competition.
Performance at scale : Tight frame budgets, consistent play across mid-tier mobile and PC, graceful degradation under load.
Live service readiness : Feature flags, telemetry, crash reporting, and safe iteration for weekly content.
What success looks like A reliable core loop that feels responsive under variable network conditions.
Clear, documented systems that designers can tune without code changes.
Measurable wins : reduced CPU / GPU spikes, fewer desyncs, faster matchmaking-to-match start.
Player trust : competitive integrity, sensible matchmaking, minimal rubber-banding.
Experience we value 3+ years professional Unity development with shipped multiplayer features or titles.
Strong C# systems design; pragmatic use of patterns and profiling.
Hands-on with one or more networking stacks (Unity Netcode, Mirror, Photon, Fish-Networking) and transport trade-offs.
Comfort collaborating across design, art, and backend; crisp communication and ownership.
Nice to have Dedicated / authoritative server experience; headless builds and orchestration.
DOTS / ECS / Jobs / Burst for large unit counts or deterministic simulation.
Security / anti-cheat fundamentals; protecting critical game state.
Analytics-driven balancing and live-ops experimentation.
How we work Small teams, fast iteration, frequent playtests.
Engineering-led quality bar; performance budgets are first-class.
Data-informed decisions; player empathy over vanity metrics.
Apply Share a portfolio or short video demonstrating your multiplayer / system work, plus a note on a netcode challenge you solved and how you measured success.
Developer • Delhi, Delhi, India