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Learning Experience Designer (Intern)

Learning Experience Designer (Intern)

AutoVRselucknow, India
10 hours ago
Job description

Build the Future of Spatial Computing for Enterprises

Location : Bengaluru (On-site)

Stipend : ₹ 25k - 30k per month

Job Type : Internship

Internship Duration : 4 to 6 months (with option of conversion to a Full-time role)

About AutoVRse

At AutoVRse , we’re building the OS for Spatial Computing — helping Fortune 500s transform how their front-line and technical workforces train, collaborate, and build knowledge in 3D.

Our flagship product, VRseBuilder , turns PDFs and documents into living, multiplayer VR worlds — in minutes. This AI-powered innovation is reshaping enterprise training, remote assistance, and digital twin infrastructure across industries like pharma, manufacturing, energy, and defence .

We’ve survived several cycles of the XR space to build something enduring — a profitable, scaling company with :

  • 250% YoY Growth in Revenue.
  • 21 Fortune 500 clients (including AstraZeneca, Philips, Bosch, and Amazon)
  • Deployments across India, the US, GCC, and Europe

We’re now entering the scale-up phase — from pilots to infrastructure, from training budgets to core enterprise systems. We work with some of the biggest companies in the world like Shell, JSW, AstraZeneca, Philips, you name it and help them train their teams better, faster, and smarter. From factory floors in India to pharma labs in Switzerland, our simulations are out there making a real difference.

And we’re hiring a Learning & Experience Designer to help us make those experiences unforgettable.

Read more about us here :

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The Role : Learning Experience Designer

As a Learning Experience Designer Intern at AutoVRse, you're designing worlds.

You will not just be handing off storyboards but will be in the weeds, co-creating with developers, artists, and AI tools to make complex skills feel intuitive and immersive.

On some days, you're sketching a branching narrative for how to safely operate a machine under pressure.

Other days, you're figuring out how to turn dry compliance training into something people actually enjoy and most importantly learn. Every now and then, you're geeking out with the dev team on how to gamify a a fire-safety procedure without losing accuracy.

All we could say is, this isn’t theoretical learning design. This is hands-on, headset-on, build-it-yourself kind of work.

A Day in the Life of an LXD :

  • Morning : You check in with the 3D team to review how a scene is coming to life, a high-risk gas leak scenario set in a VR refinery.
  • Midday : You're deep in design mode, translating a 38-page SOP into a scenario with stakes, choices, and clear feedback loops.
  • Afternoon : You hop into a headset to test your draft. Something feels off, probably could be the pacing? The tone? You tweak, test again, and suddenly it clicks.
  • End of day : Quick brainstorm with the team on an upcoming module for a pharma giant. You throw out an idea for a time-loop mechanic. People nod. It’s on.
  • Some days you’re scripting. Some days you’re playtesting. Some days you’re drawing maps trying to include what “immersive empathy” means in your experiences.

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