We are seeking a talented and experienced Rendering and Lighting Artist with strong compositing knowledge and hands-on Unreal Engine expertise to join our team. You will be responsible for creating stunning visuals for in-game cinematics, trailers, and real-time experiences, ensuring high-quality lighting, rendering, and post-processing.
You’ll collaborate closely with environment artists, animators, and VFX teams to bring immersive, cinematic-quality visuals to life in a real-time production pipeline.
- Key Responsibilities Design and implement lighting setups in Unreal Engine using Lumen or Ray Tracing for real-time and cinematic sequences.
- Optimize lighting and post-processing setups for both visual quality and performance across platforms.
- Work with Sequencer and Movie Render Queue to export high-quality sequences with multiple render passes.
- Use Composure Plugin and AOVs for integrating Unreal renders into post-production pipelines.
- Perform color grading and post-effects using Post Process Volumes and LUTs inside Unreal.
- Collaborate with the cinematics and art teams to enhance storytelling through lighting and mood.
- Troubleshoot render issues, shader complexity, and performance bottlenecks.
- Coordinate with compositing artists for external post-production using tools like Nuke or After Effects.
- Maintain consistency with the project’s visual direction, ensuring continuity across shots and scenes.
- Required Skills & Qualifications 5+ years experience as a Rendering, Lighting, or LookDev Artist in games, cinematics, or film.
- Strong proficiency in Unreal Engine 5+ lighting systems, post-processing, and rendering workflows.
- Experience with Movie Render Queue, Composure Plugin, and render pass management.
- Understanding of PBR workflow, Lumen, HDRI setups, and light baking optimization.
- Solid compositing knowledge with Nuke, Fusion, or After Effects.
- Knowledge of ACES, LUTs, tone mapping, and cinematic color grading.
- Strong sense of visual storytelling, mood, and camera composition.
- Ability to optimize scenes and troubleshoot performance / debugging tools in Unreal.
- Bonus Skills Familiarity with Virtual Production, LED stage workflows.
- Basic scripting with Blueprints or Python for tool automation.
- Experience with Metahumans, character lighting, and facial highlights.
- Familiarity with pipeline tools like Shotgun, Perforce, or FTrack.
- Why Join Us? Work on high-visibility cinematic content for a top-tier title.
- Collaborate with an international team of passionate artists and developers.
- Push the boundaries of real-time rendering in Unreal Engine.
- Competitive salary, flexible hours, and a creative work environment.
How to Apply?
Send your resume and portfolio to career@xsquads.com with the subject : Rendering & Lighting Artist
Contact : 9974222339