We’re looking for a
skilled Unreal Engine generalist
who understands the engine both
technically and artistically
— someone who can take a partially complete project and help bring it across the finish line.
Responsibilities
Work hands-on with
materials, particles, lighting, and asset setup
to achieve project goals.
Translate product goals
into clear, actionable tasks for the dev team and help
unblock team members
when needed.
Maintain
project structure and organization
— clean folder hierarchy, proper naming conventions, ID maps, and asset references.
Deliver
high-quality results on schedule , ensuring everything works together smoothly.
Collaborate closely with design and programming to polish visuals and performance.
Requirements
Strong experience with
Unreal Engine 5
(materials, Niagara, Blueprints, optimization, project organization).
A solid sense of
visual quality
and technical efficiency.
Ability to
work independently
and identify what needs to be done next.
Good communication and task-tracking discipline.
Experience Working with blender.
Previous experience contributing to or finishing UE-based projects preferred.
Preference will be given if you have :
Experience with
art pipeline tools
(Substance, Blender, etc.)
Understanding of
performance profiling and optimization
Prior experience on
indie or stylized 3D projects
Technical Artist • Bhopal, Madhya Pradesh, India