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Technical Artist

Technical Artist

Optimal Virtual EmployeeVijayawada, Andhra Pradesh, India
1 day ago
Job description

Job Title :  2D Technical Artist – CCG Game (VFX & Animation Focus)

Location : Hybrid

Experience : 3–6 years

Type : Full-time

About the Role

We are seeking a 2D Technical Artist

with strong expertise in

VFX, shader development, and animation

to join our team working on a next-generation

2D Collectible Card Game (CCG) . You’ll bridge the gap between art and engineering, bringing characters, environments, and effects to life with style, precision, and performance.

This role requires an artist who understands both the

creative and technical aspects of real-time 2D games , with a passion for expressive visuals, dynamic combat scenes, and player immersion.

Key Responsibilities

Design, implement, and optimize

2D VFX and animation systems

for card abilities, spell effects, and UI transitions.

Collaborate with artists and engineers to create

custom shaders

(e.g., glow, distortion, dissolve, particle blending).

Integrate and fine-tune

lighting, color grading, and compositing

to achieve a polished, cohesive visual style.

Work closely with character artists to enhance

character animations and effects , ensuring fluidity and visual impact.

Develop and manage

asset pipelines

for importing and optimizing sprites, textures, and animations.

Ensure all assets perform efficiently on target platforms (desktop and mobile).

Implement

real-time feedback systems

for interactive effects (e.g., hover glows, hit flashes, energy bursts).

Collaborate with design and programming teams to ensure

VFX align with gameplay mechanics and UI feedback.

Create and document

technical art guidelines

for shaders, effects, and animation integration.

Required Skills & Experience

3–6 years

of experience as a

Technical Artist, VFX Artist, or 2D Animator

in games (preferably CCGs or RPGs).

Strong knowledge of

real-time 2D animation pipelines

(Spine, DragonBones, Unity Animator, or similar).

Proven experience creating

stylized 2D VFX

(spells, energy, elemental effects, transitions).

Experience developing and optimizing

custom shaders

(HLSL, Shader Graph, or Amplify).

Understanding of

lighting principles , material blending, and color grading for 2D scenes.

Experience integrating effects in

Unity (URP / HDRP) .

Strong collaboration with character artists to enhance

expressive, personality-driven animations .

Excellent understanding of

PBR and non-PBR art workflows .

Strong visual sense for

composition, motion, and timing .

Preferred Skills

Familiarity with

procedural tools

(e.g., Houdini, EmberGen) for sprite-based VFX generation.

Ability to create

hand-painted textures and character art

using Photoshop or Krita.

Experience with

shader-driven animation

(e.g., UV offset, dissolve, gradient masks).

Experience with

CCG or strategy game UI transitions

and interactive visual systems.

Soft Skills

Strong communication skills and ability to collaborate across design, engineering, and art teams.

Problem-solving mindset with attention to optimization and performance.

Eye for detail, consistency, and polish in visual presentation.

Passion for games, animation, and expressive visual storytelling.

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Technical Artist • Vijayawada, Andhra Pradesh, India

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