Mudgal Overseas – Gaming Studio | Internship Opportunity
We are expanding our team and looking for passionate game-dev interns who are hungry to learn, create, and build exciting games with us!
Internship Duration : 3 Months
Compensation : Unpaid Internship + Royalty per Game Released
Performance-based Full-Time Offer after Internship
Open Internship Positions (2D Game Development)
We are hiring for the following roles :
1️⃣ Game Designer
Design hyper-casual game concepts, mechanics, and progression systems
Create Game Design Documents (GDD), flowcharts, user journeys & feature lists
Work with programmers, artists and level designers to ensure design execution
Analyze hyper-casual market trends and deconstruct hit titles
Balance difficulty, in-game economy, pacing and user retention
Skills Required Understanding of hyper-casual gameplay loops & feedback systems
Knowledge of Unity to validate gameplay ideas (basic prototyping preferred)
Analytical mindset for player behaviour & economy balancing
Good documentation skills (GDD, spreadsheets, diagrams)
2️⃣ Game Programmer
Implement 2D gameplay mechanics, game states & UI interactions in Unity
Work closely with designers and artists to integrate assets & features
Write optimized, reusable, readable C# scripts
Troubleshoot bugs, performance issues & mobile deployment problems
Contribute to rapid prototypes and release-ready builds
Skills Required Strong C# fundamentals + Unity API
Understanding of physics, collisions, events, UI, and animation controllers
Knowledge of mobile optimization and object pooling (preferred)
Strong C# fundamentals (OOP, classes, methods)
Good command of Unity API (MonoBehaviour, Update, Coroutines)
Movement + input controls (tap / drag / swipe)
Collision & trigger handling
Physics2D & Rigidbody2D usage
Animation Controller & basic VFX scripting
Game states (Start → Play → Win / Lose → Restart)
Score, collectibles, power-ups & simple economy
Endless generation and difficulty scaling
Object pooling (very important)
Lightweight code + low physics overhead
Smooth frame rate and low memory usage
Modular scripts and reusable components
Prefabs & Scriptable Objects for configuration
Version control basics (Git / GitHub)
UI + Gameplay linking (buttons, events)
Audio triggers and feedback elements
Particle effects & tween-based “game feel”
Quick prototyping mindset
“Satisfying feel” — juice, feedback, polish
Understand hyper-casual loops and player retention
3️⃣ Game UI / UX Designer
Create wireframes, mockups, assets and UI states for mobile devices
Ensure smooth UX with intuitive flow and clear feedback cues
Export UI for Unity & collaborate with programmers for implementation
Maintain consistency in style, color palette and typography
Skills Required Figma / Photoshop / Illustrator / Adobe XD / Krita
Knowledge of UI for mobile resolutions & touch interactions
Non-AI portfolio mandatory
Understanding of Unity canvas system is a plus
4️⃣ Game Audio Designer
Create sound effects for gameplay interactions (clicks, hit, bounce, rewards etc.)
Compose short music loops suitable for hyper-casual gameplay
Mix & master audio for mobile game output levels
Collaborate with programmers to integrate SFX & music in Unity
Maintain consistent sonic identity across UI / Gameplay / Rewards
Skills Required Experience with Logic Pro / FL Studio / Ableton / Cubase / GarageBand
Knowledge of audio formats for mobile (OGG, MP3 WAV)
Portfolio required (SFX + BGMs preferred)
Basic understanding of Unity audio mixer is a plus
5️⃣ Level Designer
Build engaging, challenging and scalable 2D hyper-casual levels
Balance pacing, timing, obstacles and difficulty curves
Work closely with designers & programmers to validate level flow
Perform play-tests & iterate based on feedback
Create levels that encourage retention and replay value
Skills Required Portfolio of 2D game levels (mandatory)
Strong sense of spatial layout, timing and visual readability
Knowledge of Unity tilemaps, colliders & prefabs
Understanding of player psychology and challenge-reward loop
What You’ll Get Work on real games from start to release
Royalty share on every published game
Certificate + Letter of Recommendation
Possibility of full-time job offer based on performance
Opportunity to work in a real game studio pipeline
Work Model Remote (Indian applicants preferred)
Flexible work-hours
Meeting after consective days.
Uiux Designer • Vijayapura, Rajasthan, India