Responsibilities :
- Create a wide range of FX simulations, including open body ocean, fluid systems
and splashes, rigid body dynamics and destruction, pyro explosions, smoke, and
fire, cloth simulations, particle systems, procedural effects, and more.
Ability to create custom setups, templates, and HDAs and work off pre-builtexisting workflows.
Work within the show structure and production deadlines to complete all tasksand meet client notes.
Light and shade scenes to properly integrate into plates and create slapcompsof work.
Knowledge of Maya, Nuke, and other visual effects creation software is helpful.Required Skills and Experience :
Excellent knowledge of Houdini FX.Knowledge of lighting / shading skills along with slapcompsThorough understanding of simulation techniques and technologies relating toFX.
Must have 5 + years of experience in simulated FX creation.Python and VEX programming skills are strongly desired.Previous film, commercial, or episodic / streaming television experience ispreferred.
Highly communicative self-starter who takes the initiative to improve theirworkflows and final look while contributing to collaborative team culture and a
positive environment.
Works well within a team as well as independentlyAble to effectively manage time and resources to create high-quality effects in afast-paced production environment while working within time and budgetary
constraints.
Must be able to perform under tight deadlines and iterate on versions andtechniques quickly.
Must work well in an environment of peers passionate about making greatpictures