About the Role
At Quantum Arcadia, we are shaping the future of immersive gaming by creating lifelike VR worlds that merge reality with virtual exploration. Our flagship project, a VR city exploration game, lets players walk, drive, and interact within expansive urban environments filled with detail and realism.
We are seeking a talented 3D artist with 1–3 years of experience (or a strong portfolio) to design, model, and optimize city environments, buildings, and props that bring our vision to life. This is a hands-on role where creativity meets performance, requiring both artistic skill and technical precision to ensure assets are VR-ready and optimized for Meta Quest 3.
As part of a cross-functional team of VR developers, AI / ML engineers, and game designers, you will play a pivotal role in building environments that are both visually compelling and performance-friendly.
What You'll Do
- Create high-quality 3D models of urban environments, buildings, and props for VR gameplay.
- Develop textures and materials using Substance Painter / Designer to achieve realism and consistency.
- Ensure all assets are optimized for VR, with careful attention to poly count, UV mapping, and performance constraints.
- Build Level of Detail (LOD) variations and performance-friendly assets to ensure seamless scaling in large city environments.
- Collaborate with developers to integrate assets into Unity, ensuring proper lighting, shaders, and prefab setup.
- Work closely with 3D artists, designers, and engineers to maintain consistent art direction and quality standards.
- Troubleshoot and refine assets to resolve issues in Unity, including lightmaps, collisions, and material setup.
- Stay updated with industry trends and propose new techniques that enhance the visual quality and efficiency of asset production.
Must-Haves
1–3 years of experience as a 3D Artist or a portfolio that demonstrates strong modeling and texturing skills.Proficiency in Blender or Maya for modeling.Strong texturing skills using Substance Painter.Ability to optimize poly counts and create performance-friendly assets.Experience in LOD creation and UV mapping workflows.Understanding of best practices for VR asset creation (low draw calls, baked lighting, and clean topology).Nice-to-Haves
Familiarity with Unity asset integration (prefabs, lightmaps, materials, shaders).Basic sculpting knowledge in ZBrush.Knowledge of GPU instancing or procedural workflows for environment scalability.Exposure to shader work or procedural material creation.Location & Work Model
Onsite, Vadodara, IndiaWork in a collaborative studio environment with developers, designers, and engineers.About Quantum Arcadia
Quantum Arcadia is a gaming studio dedicated to creating immersive experiences that bridge the gap between reality and virtual reality. Our mission is to design worlds that feel alive, interactive, and deeply personal. From lifelike city exploration in VR to AI-powered NPC interactions, we aim to push the boundaries of presence, creativity, and connection.
As a growing startup, Quantum Arcadia offers a unique opportunity for developers to work hands-on with cutting-edge VR technology, contribute ideas directly to the product vision, and grow alongside a passionate team of innovators.
Why Join Us
Build realistic, large-scale city environments for a groundbreaking VR game.Collaborate with a multidisciplinary team passionate about VR, AI, and interactive design.Gain hands-on experience in VR optimization .Be part of a startup where your creative contributions have direct impact on the final product.Skills Required
uv mapping, Texturing, Blender, Unity, Maya, substance painter