O.A.K Studio is looking for a seasoned Unreal Engine programmer with a solid C++ foundation to help build, optimize, and ship high‑quality game features. If you’ve shipped titles or maintain a strong playable portfolio—and you’re comfortable integrating with cloud backends (Azure / AWS)—we’d love to talk.
What you’ll do
- Design, implement, and optimize gameplay and systems code in C++ within Unreal Engine (UE4 / UE5) .
- Collaborate with designers, artists, and producers to deliver performant, maintainable features.
- Integrate online / backend services (e.g., authentication, leaderboards, telemetry, cloud saves) using Azure / AWS and REST / WebSocket APIs.
- Profile and optimize CPU / GPU performance, memory usage, and load times.
- Write clean, documented code and contribute to code reviews and technical planning.
Must‑have
4+ years professional experience with Unreal Engine (UE4 / UE5) and modern C++ .Strong understanding of Unreal subsystems (Actors / Components, Gameplay Framework, Replication, Blueprints / C++ interop).Proven track record : shipped at least one game or compelling portfolio with playable builds.Cloud / backend familiarity : Azure and / or AWS (e.g., Functions / Lambda, App Services / EC2, storage, identity).Proficiency with source control (Git) and collaborative workflows.Nice to have
Experience with multiplayer / online features (Unreal Online Subsystem, dedicated servers, session management).Exposure to PlayFab, GameLift, or similar services.CI / CD familiarity (Jenkins, GitHub Actions, etc.).Cross‑platform deployment (PC / console / mobile).Compensation & perks
₹8–10 LPA based on experience and portfolio impact.Fully remote with flexible work arrangements.Opportunity to own systems end‑to‑end and influence technical direction.