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SeniorLead 3D Character ArtistScopely • Bengaluru, Karnataka, India
SeniorLead 3D Character Artist

SeniorLead 3D Character Artist

Scopely • Bengaluru, Karnataka, India
23 days ago
Job description

Scopely is looking for a Senior/Lead 3D Character Artist to join the WWE Champions team in Bangalore!

At Scopely we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing publishing and innovating the mobile games industry connecting millions of people around the world daily.

WWE Champions is our ultimate and unique RPG puzzle match game featuring WWE superstars and legends across mobile and PC platforms. WWE Champions is the most downloaded WWE game to date with a highly engaged and passionate community.

What Youll Do

Were looking for a Senior/Lead 3D Character Artist to own character art for WWE Champions and set the standard for how the biggest WWE Superstars come to this role youll pair expert craft with leadership defining the quality bar and our stylized-realism visual language growing the character art team and representing the discipline across the studio. Youll be the bridge between art and Design Product and Production: taking feasibility calls scoping whats realistic and making sure we ship recognizable Superstars on a demanding live-service cadence without compromising quality. Responsibilities will include:

  • Owning documenting and championing the character art quality bar and the games stylized-realism visual language
  • Leading mentoring and growing the character art team - reviews feedback career development and hiring
  • Delivering the most complex hero characters yourself when needed setting the benchmark the team follows
  • Acting as the primary point of contact for character art across the studio representing the discipline in planning with Design Product Production and Tech Art
  • Owning feasibility calls - assessing incoming feature content and Superstar requests against art scope technical budgets (poly count memory mobile performance) and schedule and giving clear honest answers on whats achievable the trade-offs and realistic alternatives
  • Scoping and estimating character art work providing estimates and timelines that feed roadmap and live-ops planning
  • Translating design product and marketing goals into clear art requirements tasks and priorities for the team
  • Planning team capacity and distributing work across internal artists and outsourcing directing and reviewing vendor work to ensure it meets the bar
  • Establishing and continuously improving character modeling and sculpting pipelines tools and best practices in partnership with tech art
  • Partnering with animation and tech art on deformation rigging readiness and optimization and driving solutions to hard technical-art problems
  • Supporting Superstar likeness accuracy and brand/approval requirements coordinating with stakeholders and the licensor as needed
  • Flagging risks resolving competing priorities unblocking the team and escalating when necessary

What Were Looking For

  • Expert-level character art skills - mastery of human likeness anatomy low-poly game-ready modeling stylized realism and clothing/gear
  • 8 years creating character art for shipped games including time leading or directing a team
  • Proven ability to set and hold a quality bar across a team and a large body of work
  • Strong cross-functional communication - comfortable partnering with design product and production and making and defending feasibility and trade-off decisions with non-artists
  • Solid grasp of the technical constraints that drive feasibility on mobile (poly/texture budgets memory performance) and the ability to scope and estimate work realistically
  • Strong leadership and mentoring skills able to give direction and rally a team around a vision
  • Experience defining or significantly improving character art pipelines and workflows
  • A strong understanding of end-to-end game production workflows how character art fits into the wider pipeline from concept and pre-production through live operations
  • Expert command of the full character toolset (ZBrush 3DCoat Maya or 3ds Max Substance and a real-time engine)
  • Ability to take feedback constructively and communicate decisions clearly across disciplines

Bonus

  • Experience using AI tools to support character art workflows (reference exploration ideation or production efficiency) with strong artistic judgment guiding final output
  • Experience on a live-ops / live-service mobile game with a regular content cadence
  • Experience leading or coordinating outsourcing/vendor teams
  • Experience with celebrity or athlete likeness or licensed IP
  • A genuine passion for WWE and sports entertainment

Portfolio

A portfolio is required and should demonstrate:

  • Personal character craft - game-ready models and human likeness
  • Stylized character work
  • Evidence of leadership - work shipped under your direction style guides or pipeline contributions

About Scopely

Scopely is a leading video game and global interactive entertainment company home to many of the worlds most beloved and enduring experiences including two of the most successful mobile games of all-time MONOPOLY GO! and Pokémon GO along with Stumble Guys Star Trek Fleet Command MARVEL Strike Force WWE Champions the Scrabble franchise Yahtzee With Buddies and many others. Across mobile web PC and console Scopely creates develops publishes and live-operates one of the most diversified and award-winning portfolios in the games industry bringing hundreds of millions of players together through a shared love of play.

Founded in 2011 Scopely is powered by its exceptional team including thousands of world-class gamemakers around the globe a distinctive tenet-driven culture and its proprietary technology platform Playgami. Together these strengths have fueled Scopelys position as the #1 mobile games company in the U.S. and #2 globally generating more than $10 billion in lifetime revenue. Whether building global sensations like MONOPOLY GO! from the ground up or expanding through strategic acquisitions including the FoxNext GSN and Scopely Explore games businesses Scopely consistently delivers experiences players love today and return to for years to come.

Recognized multiple times as one of the 100 Most Influential Companies in the World by TIME magazine and one of Fast Companys Worlds Most Innovative Companies and Best Workplaces for Innovators Scopely believes that video games can be a force for good creating meaningful connections vibrant communities and making life better through play.

Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information visit: to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @.

Should you have any questions or encounter any fraudulent requests/emails/websites please immediately contact Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice.

Employment at Scopely is based solely on a persons merit and qualifications. Scopely does not discriminate against any employee or applicant because of race creed color religion gender sexual orientation gender identity/expression national origin disability age genetic information veteran status marital status pregnancy or related condition (including breastfeeding) or any other basis protected by law. We also consider qualified applicants with arrest or conviction records consistent with applicable federal state and local law.


Required Experience:

Senior IC


Employment Type : Full Time
Experience: years
Vacancy: 1
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SeniorLead 3D Character Artist • Bengaluru, Karnataka, India

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