Role : Simulation Artist
Summary
Night Wolves Studio is seeking a talented Simulation Artist with expertise in creating high-quality, photo-realistic simulations that elevate storytelling in cinematic, advertising, game, and real-time projects. The ideal candidate has strong technical skills in Houdini, Vellum, Maya, and Unreal Engine , Cinema 4d Insydium with a deep understanding of procedural workflows, physics-based simulations, and creative problem-solving. Success in this role means delivering visually compelling effects while collaborating seamlessly with lighting, modeling, animation, and compositing teams to achieve world-class results.
Responsibilities :
- Create high-quality simulations including smoke, dust, fire, water, particles, cloth, destruction, and rigid / soft body dynamics.
- Develop procedural workflows for efficient, scalable, and flexible simulation setups.
- Work closely with lighting, modeling, animation, and compositing teams to integrate simulations into final shots.
- Optimise simulations for both offline 4k cinematic rendering and real-time pipelines.
- Apply Houdini shading techniques and procedural setups to enhance realism.
- Use Python scripting or tool development to streamline workflows.
- Troubleshoot and refine simulation outputs to meet creative and technical requirements.
- Stay updated with the latest tools, techniques, and best practices in FX simulation.
Qualifications :
Experience : Proven track record in simulation / FX within the CGI, VFX, or gaming industry.Software Proficiency : Strong knowledge of Houdini (Vellum), Maya, and Unreal Engine.Simulation Skills : Expertise in particle FX, fluids, destruction, cloth, and dynamic simulations.Technical Skills : Experience with procedural workflows, Houdini shading, and Python scripting.Collaboration : Strong communication skills with the ability to work closely with cross-disciplinary teams.Creative Foundation : Ability to balance realism with artistic direction to achieve cinematic quality.Nice to Have : Familiarity with Embergen, Cinema 4d and Liquigen.