Academic Qualification : Bachelor’s degree or equivalent experience
Professional Qualification : 4-8 years’ experience in 3D modelling and rendering Previous experience in a studio working environment
Language Ability : Good command in both written and spoken English
Technical Skills :
High proficiency in Blender, Autodesk Maya as secondary
High proficiency in V-Ray lights and materials / shader
Extensive knowledge of Photoshop and Illustrator CS6 or above Demonstrate a breadth of competence in 3D forms, from mechanical design to organic objects, from photo-real to stylize
Capable of creating any consumer product in 3D software which involves hard-surface and organic modelling, texturing, lighting, rendering and compositing;
Knowledge in the fundamentals and basic principles of colours, lights, and shades
Understanding of a 3D production pipeline
Solid sense of three-dimensional design and attention to detail in organic and mechanical surfaces
Knowledge of how a well-modeled object will react to light and reflection in a realistic and appealing way
Knowledge and fluency in other lighting software and processes
Texture painting ability a plus
Solid art background a plus
Beneficial knowledge on Esko, ArtiosCAD, XML file formats, Sculpting, and 3DS Max;
Behavioural Competencies :
Good interpersonal skills;
Must be a team player with great problem-solving skills, positive, proactive and adaptable to a fast-paced environment;
Process driven;
Attention to detail and planning;
Ability to handle multi-task within a tentative schedule in an organised manner;
Ability to work under pressure.
Able to multi-task, troubleshoot and prioritize
Able to adapt quickly to ever-evolving tech and workflow adaptations
Able to communicate succinctly and professionally
Quality driven mindset, balancing customer expectations versus internal processes and productivity demands. Has the ability to drive quality from a holistic point of view without compromising the output.