About the Role :
At TranquilMind, we integrate advanced conversational AI, AR / VR, and neuro-sensory technologies to create deeply personalized, immersive mental health experiences.
We are seeking an experienced AR / VR Engineer with in-depth expertise in Unreal Engine to assist us in designing and developing immersive VR and AR experiences, optimized for both standalone VR headsets (such as Meta Quest, Vive, and PSVR) and mobile AR platforms.
You will work closely with our AI, UX, and mobile teams to integrate these experiences into our React Native mobile app and standalone VR apps. Together, we are shaping the future of mental health with empathy and innovation.
Current compensation and salary structure
Initial Commitment (3–6 Months)
- Part-time and flexible : Minimum of 2 hours per day
- Remote and task-based collaboration
- Weekly sync-ups for alignment and progress
Compensation Model (Pre-Funding Phase)
No salary or cash compensation initiallyEquity-only : Offered based on contribution, with formalization post-fundingTransition to Core Team (Post-Funding)
Role evolves into a full-time, core team positionReceive a competitive salary and comprehensive benefitsSignificant sweat equity (2–3x above standard early-joiner packages) as recognition for early commitment and impactWhy Join Us
You'll help create transformative VR / AR tools that improve mental health — combining cutting-edge tech with compassion and human-first values. You'll be a founding engineer in an ambitious, globally minded startup, shaping the future of immersive wellness.
What You'll Do
Design and Build Cross-Platform AR / VR Solutions using Unreal Engine (UE5) for standalone VR and mobile AR (leveraging ARKit / ARCore only as needed).Integrate Unreal Engine-based AR / VR modules with our mobile app (React Native) and cloud architecture.Optimize real-time rendering and performance for a wide range of VR hardware (Meta Quest 2 / 3, Vive, PSVR) and mobile AR devices.Create interactive and responsive VR / AR experiences — including event-driven therapy flows, sensory feedback, and adaptive environments.Work with AI & UX teams to deliver personalized guided therapy and self-care experiences.Optimize 3D Assets & Pipelines — working with tools like Blender, Substance, and Unreal's asset pipelines (LODs, shaders, materials).Address VR-specific challenges — motion comfort, user safety, ergonomics, latency, frame rate.Test and debug across platforms to ensure performance and cross-platform reliability.Follow privacy and ethical best practices in designing mental health-related experiences.Stay current on the latest in Unreal Engine XR development, tools, and VR trends.What We're Looking For
5+ years of professional experience building AR / VR experiences in Unreal Engine (UE4 or UE5+).Expert C++ and Unreal Blueprints development for AR / VR.Demonstrated expertise in performance optimization for VR (CPU / GPU profiling, memory management).Strong understanding of XR SDKs / plugins for Unreal Engine :Meta XR pluginOpenXRSteamVR pluginARKit / ARCore integrationExperience with Unreal networking, serverless interactions, and cloud-based features.Familiarity with VR interaction design and comfort-first UX principles.Deep experience with Unreal Engine rendering pipeline and optimization for standalone headsets (Meta Quest, Vive, PSVR).3D asset pipeline experience — importing, optimizing, and using assets in Unreal (Blender, Substance tools, LOD management).Experience integrating Unreal modules with mobile apps or building standalone Unreal VR apps.Familiarity with AI, computer vision, or ML is a plus.Strong portfolio of shipped AR / VR products or prototypes using Unreal Engine.Skills Required
Blender