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Game Designer / Programmer / UI/UX / Audio / Level Design – Intern
Game Designer / Programmer / UI/UX / Audio / Level Design – InternMudgalOverseas • vizianagaram, andhra pradesh, in
Game Designer / Programmer / UI / UX / Audio / Level Design – Intern

Game Designer / Programmer / UI / UX / Audio / Level Design – Intern

MudgalOverseas • vizianagaram, andhra pradesh, in
3 hours ago
Job description

Mudgal Overseas – Gaming Studio | Internship Opportunity

We are expanding our team and looking for passionate game-dev interns who are hungry to learn, create, and build exciting games with us!

Internship Duration : 3 Months

Compensation : Unpaid Internship + Royalty per Game Released

Performance-based Full-Time Offer after Internship

Open Internship Positions (2D Game Development)

We are hiring for the following roles :

1️⃣ Game Designer

  • Strong understanding of 2D / 3D games (Hyper-Casual preferred)
  • Design hyper-casual game concepts, mechanics, and progression systems
  • Create Game Design Documents (GDD), flowcharts, user journeys & feature lists
  • Work with programmers, artists and level designers to ensure design execution
  • Analyze hyper-casual market trends and deconstruct hit titles
  • Balance difficulty, in-game economy, pacing and user retention

Skills Required

  • Understanding of hyper-casual gameplay loops & feedback systems
  • Knowledge of Unity to validate gameplay ideas (basic prototyping preferred)
  • Analytical mindset for player behaviour & economy balancing
  • Good documentation skills (GDD, spreadsheets, diagrams)
  • 2️⃣ Game Programmer

  • Experience in Unity (C#)
  • Implement 2D gameplay mechanics, game states & UI interactions in Unity
  • Work closely with designers and artists to integrate assets & features
  • Write optimized, reusable, readable C# scripts
  • Troubleshoot bugs, performance issues & mobile deployment problems
  • Contribute to rapid prototypes and release-ready builds
  • Skills Required

  • Strong C# fundamentals + Unity API
  • Understanding of physics, collisions, events, UI, and animation controllers
  • Knowledge of mobile optimization and object pooling (preferred)
  • Strong C# fundamentals (OOP, classes, methods)
  • Good command of Unity API (MonoBehaviour, Update, Coroutines)
  • Movement + input controls (tap / drag / swipe)
  • Collision & trigger handling
  • Physics2D & Rigidbody2D usage
  • Animation Controller & basic VFX scripting
  • Game states (Start → Play → Win / Lose → Restart)
  • Score, collectibles, power-ups & simple economy
  • Endless generation and difficulty scaling
  • Object pooling (very important)
  • Lightweight code + low physics overhead
  • Smooth frame rate and low memory usage
  • Modular scripts and reusable components
  • Prefabs & Scriptable Objects for configuration
  • Version control basics (Git / GitHub)
  • UI + Gameplay linking (buttons, events)
  • Audio triggers and feedback elements
  • Particle effects & tween-based “game feel”
  • Quick prototyping mindset
  • “Satisfying feel” — juice, feedback, polish
  • Understand hyper-casual loops and player retention
  • 3️⃣ Game UI / UX Designer

  • Portfolio required (Non-AI artwork only)
  • Ability to design intuitive and polished game screensDesign complete UI layout for hyper-casual games — menus, HUD, victory / defeat screens
  • Create wireframes, mockups, assets and UI states for mobile devices
  • Ensure smooth UX with intuitive flow and clear feedback cues
  • Export UI for Unity & collaborate with programmers for implementation
  • Maintain consistency in style, color palette and typography
  • 🔹 Skills Required

  • Figma / Photoshop / Illustrator / Adobe XD / Krita
  • Knowledge of UI for mobile resolutions & touch interactions
  • Non-AI portfolio mandatory
  • Understanding of Unity canvas system is a plus
  • 4️⃣ Game Audio Designer

  • Portfolio required
  • Experience in Logic Pro / GarageBand / FL Studio / Cubase / Ableton Live
  • Create sound effects for gameplay interactions (clicks, hit, bounce, rewards etc.)
  • Compose short music loops suitable for hyper-casual gameplay
  • Mix & master audio for mobile game output levels
  • Collaborate with programmers to integrate SFX & music in Unity
  • Maintain consistent sonic identity across UI / Gameplay / Rewards
  • Skills Required

  • Experience with Logic Pro / FL Studio / Ableton / Cubase / GarageBand
  • Knowledge of audio formats for mobile (OGG, MP3 WAV)
  • Portfolio required (SFX + BGMs preferred)
  • Basic understanding of Unity audio mixer is a plus
  • 5️⃣ Level Designer

  • Portfolio of 2D games required
  • Understanding of pacing, challenge balance, difficulty curve
  • Build engaging, challenging and scalable 2D hyper-casual levels
  • Balance pacing, timing, obstacles and difficulty curves
  • Work closely with designers & programmers to validate level flow
  • Perform play-tests & iterate based on feedback
  • Create levels that encourage retention and replay value
  • 🔹 Skills Required

  • Portfolio of 2D game levels (mandatory)
  • Strong sense of spatial layout, timing and visual readability
  • Knowledge of Unity tilemaps, colliders & prefabs
  • Understanding of player psychology and challenge-reward loop
  • 🌟 What You’ll Get

  • Work on real games from start to release
  • Royalty share on every published game
  • Certificate + Letter of Recommendation
  • Possibility of full-time job offer based on performance
  • Opportunity to work in a real game studio pipeline
  • 🏢 Work Model

    Remote (Indian applicants preferred)

    Flexible work-hours

    Meeting after consective days.

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