Job Title : 2D Technical Artist – CCG Game (VFX & Animation Focus)
Location : Hybrid
Experience : 3–6 years
Type : Full-time
About the Role
We are seeking a 2D Technical Artist
with strong expertise in
VFX, shader development, and animation
to join our team working on a next-generation
2D Collectible Card Game (CCG) . You’ll bridge the gap between art and engineering, bringing characters, environments, and effects to life with style, precision, and performance.
This role requires an artist who understands both the
creative and technical aspects of real-time 2D games , with a passion for expressive visuals, dynamic combat scenes, and player immersion.
Key Responsibilities
Design, implement, and optimize
2D VFX and animation systems
for card abilities, spell effects, and UI transitions.
Collaborate with artists and engineers to create
custom shaders
(e.g., glow, distortion, dissolve, particle blending).
Integrate and fine-tune
lighting, color grading, and compositing
to achieve a polished, cohesive visual style.
Work closely with character artists to enhance
character animations and effects , ensuring fluidity and visual impact.
Develop and manage
asset pipelines
for importing and optimizing sprites, textures, and animations.
Ensure all assets perform efficiently on target platforms (desktop and mobile).
Implement
real-time feedback systems
for interactive effects (e.g., hover glows, hit flashes, energy bursts).
Collaborate with design and programming teams to ensure
VFX align with gameplay mechanics and UI feedback.
Create and document
technical art guidelines
for shaders, effects, and animation integration.
Required Skills & Experience
3–6 years
of experience as a
Technical Artist, VFX Artist, or 2D Animator
in games (preferably CCGs or RPGs).
Strong knowledge of
real-time 2D animation pipelines
(Spine, DragonBones, Unity Animator, or similar).
Proven experience creating
stylized 2D VFX
(spells, energy, elemental effects, transitions).
Experience developing and optimizing
custom shaders
(HLSL, Shader Graph, or Amplify).
Understanding of
lighting principles , material blending, and color grading for 2D scenes.
Experience integrating effects in
Unity (URP / HDRP) .
Strong collaboration with character artists to enhance
expressive, personality-driven animations .
Excellent understanding of
PBR and non-PBR art workflows .
Strong visual sense for
composition, motion, and timing .
Preferred Skills
Familiarity with
procedural tools
(e.g., Houdini, EmberGen) for sprite-based VFX generation.
Ability to create
hand-painted textures and character art
using Photoshop or Krita.
Experience with
shader-driven animation
(e.g., UV offset, dissolve, gradient masks).
Experience with
CCG or strategy game UI transitions
and interactive visual systems.
Soft Skills
Strong communication skills and ability to collaborate across design, engineering, and art teams.
Problem-solving mindset with attention to optimization and performance.
Eye for detail, consistency, and polish in visual presentation.
Passion for games, animation, and expressive visual storytelling.
Technical Artist • Kanpur, Uttar Pradesh, India