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Game Physics Engineer

Game Physics Engineer

LightFury GamesBengaluru, Republic Of India, IN
6 hours ago
Job description

Job Title : Physics Programmer - II

Company : Lightfury Games

About Lightfury Games Lightfury Games is an innovative gaming studio focused on delivering groundbreaking AAA experiences. We are currently developing an unannounced IP powered by Unreal Engine, pushing the limits of real-time physics, gameplay systems, and immersive world interaction. Join us to help shape the future of action-driven, systemic gameplay!

Role Overview : As a Physics Programmer, you will play a key role in designing and implementing robust physics systems for our Unreal Engine-powered AAA title “E-Cricket”. You will work closely with gameplay, animation, and engine teams to create realistic interactions, dynamic simulations, and smooth physical behaviors that elevate player immersion and moment-to-moment gameplay.

Key Responsibilities

Physics System Development :

  • Implement, refine, and maintain core physics features such as collision handling, rigid body dynamics, character physics, and environmental interactions.

Gameplay Integration :

  • Collaborate with designers and gameplay engineers to prototype and polish physics-driven gameplay mechanics.
  • Optimization & Profiling :

  • Analyze runtime performance and memory usage, identifying and resolving bottlenecks for smooth and stable simulation across target platforms.
  • Debugging & Tools :

  • Develop debugging visualizers, tuning tools, and workflows to support designers and artists in adjusting physics behaviors intuitively.
  • Cross-Team Collaboration :

  • Work closely with animation, VFX, and engine teams to ensure realistic and cohesive in-game physical responses.
  • Qualifications Experience :

  • 3–6 years of professional experience in game physics or real-time simulation programming.
  • Prior experience developing or optimizing physics systems in Unreal Engine or other real-time engines.
  • Technical Skills :

  • Strong proficiency in C++ (required).
  • Solid understanding of rigid body dynamics, collision detection, constraints, integrators, and physics solvers.
  • Experience with at least one major physics engine (e.G., PhysX, Havok, Bullet, Chaos).
  • Strong math background : linear algebra, vector math, numerical methods.
  • Ability to profile CPU performance and optimize multi-threaded systems.
  • Collaboration & Problem-Solving :

  • Ability to communicate complex technical concepts clearly.
  • Self-driven, proactive, and comfortable working in a collaborative AAA production environment. Bonus Points
  • Experience with Chaos Physics in Unreal Engine.
  • Experience with ragdolls, vehicle physics, destruction systems, or cloth / soft-body simulation.
  • Familiarity with animation systems, procedural motion, or IK solvers.
  • Understanding of ECS-based architectures or low-level engine systems.
  • Passion for delivering engaging, tactile gameplay experiences.
  • Why Join Lightfury Games?

  • Work on an ambitious, AAA project “E- Cricket” using cutting-edge Unreal Engine systems.
  • Collaborate with experienced developers in a creative, high-ownership environment.
  • Competitive salary, benefits, and strong opportunities for long-term growth.
  • Apply Now If you're excited about building immersive, physics-driven gameplay experiences, send us your resume / portfolio and be part of shaping something extraordinary.

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    Game • Bengaluru, Republic Of India, IN

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