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Game Designer / Programmer / UI/UX / Audio / Level Design – Intern
Game Designer / Programmer / UI/UX / Audio / Level Design – InternMudgalOverseas • Vizianagaram, Andhra Pradesh, India
Game Designer / Programmer / UI / UX / Audio / Level Design – Intern

Game Designer / Programmer / UI / UX / Audio / Level Design – Intern

MudgalOverseas • Vizianagaram, Andhra Pradesh, India
17 hours ago
Job description

Mudgal Overseas – Gaming Studio | Internship Opportunity

We are expanding our team and looking for passionate game-dev interns who are hungry to learn, create, and build exciting games with us!

Internship Duration : 3 Months

Compensation : Unpaid Internship + Royalty per Game Released

Performance-based Full-Time Offer after Internship

Open Internship Positions (2D Game Development)

We are hiring for the following roles :

1️⃣ Game Designer

  • Strong understanding of 2D / 3D games (Hyper-Casual preferred)

Design hyper-casual game concepts, mechanics, and progression systems

Create Game Design Documents (GDD), flowcharts, user journeys & feature lists

Work with programmers, artists and level designers to ensure design execution

Analyze hyper-casual market trends and deconstruct hit titles

Balance difficulty, in-game economy, pacing and user retention

Skills Required Understanding of hyper-casual gameplay loops & feedback systems

Knowledge of Unity to validate gameplay ideas (basic prototyping preferred)

Analytical mindset for player behaviour & economy balancing

Good documentation skills (GDD, spreadsheets, diagrams)

2️⃣ Game Programmer

  • Experience in Unity (C#)
  • Implement 2D gameplay mechanics, game states & UI interactions in Unity

    Work closely with designers and artists to integrate assets & features

    Write optimized, reusable, readable C# scripts

    Troubleshoot bugs, performance issues & mobile deployment problems

    Contribute to rapid prototypes and release-ready builds

    Skills Required Strong C# fundamentals + Unity API

    Understanding of physics, collisions, events, UI, and animation controllers

    Knowledge of mobile optimization and object pooling (preferred)

    Strong C# fundamentals (OOP, classes, methods)

    Good command of Unity API (MonoBehaviour, Update, Coroutines)

    Movement + input controls (tap / drag / swipe)

    Collision & trigger handling

    Physics2D & Rigidbody2D usage

    Animation Controller & basic VFX scripting

    Game states (Start → Play → Win / Lose → Restart)

    Score, collectibles, power-ups & simple economy

    Endless generation and difficulty scaling

    Object pooling (very important)

    Lightweight code + low physics overhead

    Smooth frame rate and low memory usage

    Modular scripts and reusable components

    Prefabs & Scriptable Objects for configuration

    Version control basics (Git / GitHub)

    UI + Gameplay linking (buttons, events)

    Audio triggers and feedback elements

    Particle effects & tween-based “game feel”

    Quick prototyping mindset

    “Satisfying feel” — juice, feedback, polish

    Understand hyper-casual loops and player retention

    3️⃣ Game UI / UX Designer

  • Portfolio required (Non-AI artwork only)
  • Ability to design intuitive and polished game screensDesign complete UI layout for hyper-casual games — menus, HUD, victory / defeat screens
  • Create wireframes, mockups, assets and UI states for mobile devices

    Ensure smooth UX with intuitive flow and clear feedback cues

    Export UI for Unity & collaborate with programmers for implementation

    Maintain consistency in style, color palette and typography

    Skills Required Figma / Photoshop / Illustrator / Adobe XD / Krita

    Knowledge of UI for mobile resolutions & touch interactions

    Non-AI portfolio mandatory

    Understanding of Unity canvas system is a plus

    4️⃣ Game Audio Designer

  • Portfolio required
  • Experience in Logic Pro / GarageBand / FL Studio / Cubase / Ableton Live
  • Create sound effects for gameplay interactions (clicks, hit, bounce, rewards etc.)

    Compose short music loops suitable for hyper-casual gameplay

    Mix & master audio for mobile game output levels

    Collaborate with programmers to integrate SFX & music in Unity

    Maintain consistent sonic identity across UI / Gameplay / Rewards

    Skills Required Experience with Logic Pro / FL Studio / Ableton / Cubase / GarageBand

    Knowledge of audio formats for mobile (OGG, MP3 WAV)

    Portfolio required (SFX + BGMs preferred)

    Basic understanding of Unity audio mixer is a plus

    5️⃣ Level Designer

  • Portfolio of 2D games required
  • Understanding of pacing, challenge balance, difficulty curve
  • Build engaging, challenging and scalable 2D hyper-casual levels

    Balance pacing, timing, obstacles and difficulty curves

    Work closely with designers & programmers to validate level flow

    Perform play-tests & iterate based on feedback

    Create levels that encourage retention and replay value

    Skills Required Portfolio of 2D game levels (mandatory)

    Strong sense of spatial layout, timing and visual readability

    Knowledge of Unity tilemaps, colliders & prefabs

    Understanding of player psychology and challenge-reward loop

    What You’ll Get Work on real games from start to release

    Royalty share on every published game

    Certificate + Letter of Recommendation

    Possibility of full-time job offer based on performance

    Opportunity to work in a real game studio pipeline

    Work Model Remote (Indian applicants preferred)

    Flexible work-hours

    Meeting after consective days.

    Create a job alert for this search

    Uiux Designer • Vizianagaram, Andhra Pradesh, India

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