Role Summary We are looking for a high-level Unity Developer who specializes in UI Engineering . Your core responsibility is bridging the gap between Design and Code. You will take high-fidelity designs from Figma and rebuild them in Unity (uGUI) with 100% pixel-perfect accuracy and premium "Game Juice" animations.
Important : You do not need to create the art. You need to be an expert at implementing the art.
Required Technical Knowledge 1. The Figma-to-Unity Pipeline (Critical)
Figma "Dev Mode" Mastery : You must know how to inspect a Figma file to read exact values (padding, margins, hex codes, corner radius) and translate them directly into Unity components. No guessing.
Layout Translation : You understand that Figma’s "Auto Layout" = Unity’s "Horizontal / Vertical Layout Groups." You know how to map these 1 : 1 so the UI behaves exactly as the designer intended.
Asset Export Logic : You know how to correctly export vectors as high-res PNGs (2x, 3x scale) for Retina displays versus exporting SVGs for specific use cases.
Component Mapping : You know how to look at a "Master Component" in Figma and turn it into a reusable Prefab in Unity.
2. Advanced Unity UI (uGUI)
Responsive Architecture : Deep knowledge of Canvas Scaler , Anchors , and Pivots . You can build a UI that looks perfect on an iPad Pro, a long iPhone 15, and a small Android device without breaking.
9-Slicing Specialist : You know how to set up sprites with 9-slice borders so buttons and panels stretch cleanly without blurring the edges.
Text & Typography : Experience with TextMeshPro (TMP) to match Figma’s font rendering, including line height, character spacing, and material presets.
3. Animation & "Game Juice" (Code-Driven)
Tweening Libraries : Mastery of DOTween (or PrimeTween) to script complex UI transitions (e.g., Popup scales up with an 'ElasticOut' ease).
Particle Systems : Ability to implement "Victory" effects, confetti, and glows using Unity’s Particle System to mimic premium game feel.
Shaders : Basic knowledge of Shader Graph to add polish (e.g., shiny glossy effects on tiles) is a huge plus.
4. Core Engineering
C# Architecture : Clean, modular code. (No "spaghetti code" in the UI Manager).
Mobile Optimization : Keeping "Draw Calls" low and ensuring 60 FPS performance on low-end Android devices.
SDKs : Experience integrating AdMob / AppLovin and Analytics.
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Ui Ux Developer • Mumbai, Maharashtra, India