Texture Artists at ReDefine create photo realistic textures and other related maps or images for mapping on to 3D objects. You will be creating images to a high level of realism as part of the model and shading set up, from scratch, from reference source photography, whilst reference paintings, reference books, and architecture. You will work closely with the other members of the build department, and become fluent in our in house software packages.
Must Have
Minimum 3 years of high-end feature film experience
Proven high-end feature film VFX experience in Mari Software
Full working knowledge of Photoshop, or similar paint package
Strong visual skills, and a good eye for detail, scale, composition, colour and form
A good knowledge of how the texture painting work fits into the bigger picture, particularly in relation to modelling, shading, and look development
Experience with windows or mac operating systems
Experience meeting deadlines while retaining a high quality of work
Nice to Have
Knowledge of Maya, and / or rendering software
Knowledge of Body Paint, Deep Paint, or other 3D paint packages
Supporting artwork such as a portfolio
About You
Organised, pro-active and a self-starter
A team player and clear communicator, and a keenness for collaboration
A team leader, approachable and personable, with strong motivational qualities
Adaptable and with a willingness to learn new skills and techniques – including proprietary software
Calm under pressure and committed to meet production deadlines
A positive, can-do attitude
Required skills
17th edition AutoCAD engineer engineering